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작성자 작성자 Margherita · 작성일 작성일24-07-30 19:28 · 조회수 조회수 38

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Variants

Utilize the Unreal Editor's Variant Management UI in order to activate and manage Variants in your project. First, ensure you have the Variant Manager plugin enabled to enable this UI. Once you've activated the Variant Manager plugin it will display the Variant Management panel. It is divided into four columns. The left-hand column houses an Actors list. To bind an Actor to a Variant, simply drag the Actor to the Variant on the left column. To remove an Actor click it in the list, and then select Unbind from within the context menu.

The Values panel is located in the right-hand column. If you click on a property, you'll see its value saved. You can also record the current value by pressing the right-hand side button. Variant will change the value that was recorded and save the updated value for the property. It won't alter the value in the Level Viewport, but it will be saved to your project. The Variant will then be able call the functions provided by the bound Actor when the Variant activates.

Unlike the previous Variant Manager The Variant Manager can capture properties that are exposed by Blueprints. These properties are then automatically bind to Actors. You can also tie the properties of your Actors to Variants. If the Variant is active the property's value of capture will match the value of the Variant. If the Variant is off, the property's values that are captured won't be updated.

Additionally, you'll be able to check the constraints of the Variant you're currently working on in the Values panel. If your Variant is set to 150% BOM, for example, you will see that the car's model has been set to 150 percent. This information can be used in your user interfaces. You can also switch between the different trim options of the Variant.

Variants, like other components in Unreal can be edited and integrated into your project. Once you've created the Variant, and then bind it to an Actor it is possible to use the Variant Manager in order to activate the Variant and alter the Actor's properties. If you're creating an interface using thumbnail images to showcase the various Variants you're working with.

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