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작성자 작성자 Clifton Madgwic… · 작성일 작성일24-08-06 12:40 · 조회수 조회수 16

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Variants

Activate and manage Variants in your project using the Unreal Editor's Variant Manager UI. To enable this UI, you need to first have the Variant Manager Plugin enabled. Once you've enabled it you'll be able to see the Variant Management panel, which is divided into four columns. On the left-hand column you'll see a list of Actors. To bind an Actor to a Variant, simply drag the Actor to the Variant in the left column. To unbind an Actor click on it in the list, then select Unbind within the context menu.

The Values panel is located in the right-hand column. Click on a property to view its saved value. The right-hand side button lets you to save the current value. Variant will update the value captured and save the updated value for the property. The Level Viewport value won't be affected but the project will be saved. When the Variant is activated, the Variant will have the ability to call the functions exposed to the bound Actor.

The Variant Manager can capture the properties that Blueprints reveal, unlike the previous Variant Manager. These properties are then automatically bind to Actors. You can also associate the properties of your Actors to Variants. If the Variant is enabled the property's value is captured, it will be the same as the Variant's value. If the Variant is off, the property's recorded values won't be updated.

You'll also be able to look at the constraints for the Variant that you are currently working on in the Values panel. For instance, if the current Variant is set to 150 BOM, you'll find that the car's model is also 150 percent BOM. This information can be used to enhance your user interfaces. You can also switch between different trim options for the Variant.

Variants, as with other components in Unreal can be edited and incorporated into your project. Once you have created the Variant, bind it to an Actor and saved it, the Variant Manager can be used to activate the Variant, or to modify the Actor's properties. To show the Variants in your interface, you can use thumbnail images.

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