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작성자 작성자 Arlen · 작성일 작성일24-06-20 08:05 · 조회수 조회수 70

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Variants

Utilize the Unreal Editor's Variant Management UI to activate and manage Variants within your project. First, ensure you have the Variant Manager plugin activated to enable this UI. Once you've done that you'll see the Variant Manager panel that is divided into four columns. On the left-hand column, there's a list of Actors. Drag the Actor to the Variant in the left-hand column to bind it. To unbind an Actor click it with a right-click in the list and choose Unbind from the context menu.

The Values panel is located in the right-hand column. Click on a property to see its saved value. You can also record the current value by pressing the right-hand side button. Variant will modify the value recorded and save the updated value for the property. The value will not change in the Level Viewport, but it will be saved to your project. The Variant will then be able call the functions exposed by the bound Actor when the Variant is activated.

As opposed to the prior Variant Manager, the Variant Manager can record properties that are revealed by Blueprints. These properties can then be automatically linked to Actors. It is also possible to bind the properties of your actors to Variants. If the Variant is turned on the property's captured value will be matched to the Variant's. If the Variant is off the property's values that are captured won't be changed.

In the Values panel you'll also see the constraints of the Variant you're currently working on. For instance, if the current Variant is set to 150 percent BOM, you'll be able to see that the car's model is 150% BOM. This information can be used in your user interfaces. You can also choose between the various trim options of the Variant.

As with other components in Unreal Variants can be edited and then added to your project. Once you have created the Variant, bound it to an Actor and save it. the Variant Manager can be used to activate the Variant or alter the properties of the actor. To display the Variants in your interface you can use thumbnail pictures.

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