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작성자 작성자 Jeremy · 작성일 작성일24-06-20 17:30 · 조회수 조회수 82

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Variants

Utilize the Unreal Editor's Variant Management UI in order to activate and manage Variants within your project. To enable this UI, you'll need to first have the Variant Manager plugin enabled. Once you have enabled the Variant Manager Plugin and you'll see the Variant Management panel. It is divided into four columns. On the left-hand column, you'll find a list of Actors. To bind an Actor to a Variant simply drag the Actor to the Variant on the left column. To debind an Actor click it in the list and then select Unbind from within the context menu.

The Values panel is located in the right-hand column. Click on a property to see its saved value. You can also save the current value by clicking the right-hand button. Variant will update the value captured and store the updated value for the property. This won't affect the value in the Level Viewport, but it will be saved in your project. When the Variant is activated the Variant will be in a position to call the functions exposed to the bound Actor.

The Variant Manager can capture the properties that Blueprints expose unlike the previous Variant Manager. These properties can be automatically linked to Actors. It is also possible to bind the properties of your Actors to Variants. If the Variant is on, the property's captured value will be identical to the Variant's value. If the Variant is off, the property's recorded value won't be updated.

You'll also see the constraints for the Variant you're currently working on in the Values panel. If your Variant is set to 150 percent BOM, as an example you'll see the car's model has been set to 150%. This information can be used in your user interfaces. You can also toggle between different trim options for the Variant.

Variants, like other components in Unreal can be edited and incorporated into your project. Once you've created the Variant, bound it to an Actor and saved it the Variant Manager can be used to activate the Variant or change the properties of the actor. To show the Variants in your interface, you can use thumbnail images.

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